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Pepi

The Savvy Parrot
Susan Y. McClure , Ph.D.
Author

  As a child psychologist, mother, and grandmother, I wrote the Adventures on Pepi’s Island program to help elementary-age children become confident and successful in meeting everyday social problems and challenges….We hope that families will have a fun and insightful journey with Pepi, the Savvy Parrot!

Wesley A. McClure, FAIA
Designer/Illustrator

The Adventures on Pepi’s Island suite of apps is intended to be both challenging and entertaining. We have designed our educational game to be a fun way for kids and parents to work together. I have illustrated the characters and places to look like a children's book, but with many added features like treasure, badges, game pieces and boards for interactive game play.

Parent Feedback

 We developed a closer relationship in that the program opened up much more discussion on topics I did not know my child was dealing with at school.

Concerned about your child's
social development?

Does your child have problems making or keeping friends ? ... have the EQ (Emotional Intelligence) to get along with others and understand their points-of-view ? …handle bullying and anger well?

Would you like to be more involved in guiding your child’s social-emotional life and choices? The Adventures on Pepi’s Island suite of game apps is a proven educational program for teaching your child social-emotional skills at home. It helps caring parents be their child’s best teachers. The games provide comprehensive skill building in four key social domains.

Parent testimonials report that the program has improved their communication with their child. These research-based games, rooted in the field of social-emotional learning (SEL) also build the child's self-esteem and problem-solving skills.

Try our FREE child assessment App!

Pepi Assessment of Social Skills:

Logo Pepi Assessment
of Social Skills
Image

This free app helps parents assess their child’s social-emotional skills. The PASS is a parent rating scale developed and tested by Dr. Susan McClure and is comprised of 64 social-emotional skills taught in the Adventures on Pepi’s Island suite of apps. The PASS assessment survey provides a bar graph of the child’s strengths and weaknesses in four Social Domains:

1) Emotions in Self and Others,
2) Social Communication and Prosocial Behavior,
3) Perspective-Taking and Empathy,
4) Social Problem-Solving

The app provides a summary of the child’s skill level in each area and recommends specific apps in the Adventures on Pepi’s Island suite (shown below) that would most benefit the child’s overall social competency and EQ. Up to eight assessments may be made using the parent checklist, with individualized results.

Privacy: All data stays in the app with no data shared outside for any purpose.

The Adventures on Pepi's Island "Epic" App:

In the “Epic” Game App, the child Player is accompanied by a parent or other adult mentor as he or she plays this serious game and embarks on a quest to become a “Social Champion.” The Player advances through four Adventures, each in a unique setting on an imaginary island, and each hosted by a Guide character who teaches important social-emotional skills. The player then uses these skills to answer questions posed by “real world” scenarios illustrated by photographic images. Players earn points, treasure, and badges as they progress through the game. Each virtual Adventure is aligned with a key social-emotional domain:

The Adventures on Pepi's Island Suite of Apps:

Each of the four adventures in the Epic Game may be purchased as separate apps if the parent wants to focus on a specific set of social-emotional skills. Each adventure has a Guide who teaches key concepts. The Player then answers questions either through a multiple choice format or by typing or saying answers through Siri (voice to text). The Player advances through the game, earning points and tokens in a personalized Treasure Chest. Each adventure app has a unique game board with a moving turtle game piece that keeps track of the Player’s progress.

The discussion stimulated through game play serves as a catalyst for social-emotional learning, values clarification, and bonding between parent and child. Each app allows up to four Players to play, with individualized scoring.

Camp Insight teaches children about emotions. Pepi introduces the Player to Cathy Counselor, an “insightful” adventure Guide at the camp who teaches “emotional intelligence” or EQ for kids - like recognizing emotions in facial expressions, understanding “mixed” and “masked” emotions, and learning to appropriately express emotions rather than to have a “melt-down.” This app can be particularly helpful for high-functioning (Asperger's) kids on the Autism Spectrum (ASD) and other kids who need extra help developing their EQ.

The Player advances through six chapters and earns a Caring Camper Badge, awarded by Pepi and Cathy Counselor at the end of this fun adventure.

Behaviorland teaches children social behaviors that help them feel good about themselves and make friends. The Guide, Bee Havior, is a friendly bee who invites visitors to her amusement park and teaches them about verbal and nonverbal communication, positive self-esteem, anger management, bullying, and other topics (making friends, hyperactivity, self-control, attention problems).

There are 12 rides and attractions (chapters) that the Player advances through. Pepi and Bee Havior award a Friendly Bee Badge to the Player after he or she successfully progresses through all of these exciting rides.

Point-of-View Park teaches children how to “put themselves in someone else’s shoes,” which encourages empathy, tolerance, and understanding towards others. The Player gains practice in understanding other people’s points of view in over 100 social scenarios that address respect, responsibility, moral choices, empathy, tolerance, family values, point-of-view, fairness, and character education.

Ranger Rob is a wise park ranger who takes visitors up the trail to Mount Point-of-View. The Player advances through eight chapters in the Park. Pepi and Ranger Rob award the players a Life Ranger Badge after they complete the trail.

Stop and Think Farm teaches children how to use a Five-Step Model of Problem Solving in order to find solutions for everyday social problems. It encourages kids to “stop and think” before they act rather than to be impulsive so they can make good choices, practice social problem-solving, flexible thinking, cooperation and collaboration.

The Guide for this adventure is Detective Dog, a trusty southern hound dog who teaches the Five-Step Model and reminds the kids to “pause for success”. The Player gains practice at solving over 44 social scenarios on the farm and then is able to use the model to solve personal problems at home or at school.

The Player advances through five chapters on the farm. Pepi and Detective Dog award players a Problem Buster Badge at the end of their visit and invite the Player to continue to use the app for solving personal problems at home or at school.